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Phantasmal Force) and worn down over time at range. However, it's a large dumb brute with a 30' move speed and can probably be CC'd relatively easily via an intelligence or Wisdom save (i.e. It gets 3 attacks, 2 of which prone at DC16, doing something like 54 damage/round. I would say that the Gray Render is likely the easier of the two, so let's go with that.
#Dnd homebrew monsters Pc
I suggest that the easiest of these is something like the Gray Render or a Frost Giant Everlasting One, either of which is likely to drop a PC each round. So, you can also remove all of the casters with access to level 5+ AoEs. Not to mention that, if the monster is a high-level caster, it's probably smart enough not to reasonably let a bunch of L4s get the upper hand on it. A chain lightning or an up-cast Cone of Cold will probably do that much damage.
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That's probably going to be about as good as it gets for HP at level 4.
#Dnd homebrew monsters free
For example, a pair of L4s aren't about to reasonably fight an Int 19 Ki-Rin that can throw out a Holy Word and then take 2 legendary actions to either move 60ft, or throw out free 4d8 damage sacred flames.Ī level 4 Barbarian with 16 Constitution and fixed stats has 45 HP. Barring some extraordinary circumstances, the monster with legendary actions will stomp the L4s. Then remove everything with a legendary action and legendary resistances, because the outcome of those fights will be clear. Looking at it from a "CR budget" stand point is fine and dandy, but as we are all aware CR isn't always the most accurate depiction of difficulty (though admittedly this is much less pronounced at low levels).įirst, go to Kobold Fight Club and isolate CR12 monsters. Kobold Fight Club (linked above) is an excellent tool for planning and balancing 5e encounters. However, if circumstances influenced a fight so heavily that your party was able to defeat a CR 12 monster, the players' contributions would probably feel negligible. Many circumstances, such as environment or the presence of allies on either side, could influence the difficulty of a fight. Note that this assumes a) that the homebrew is indeed CR 12 (many homebrews' CRs are inaccurate, since it is difficult to calculate without extensive playtesting) and b) that the fight is more or less fair.
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A CR 12 monster would almost certainly kill your players within a round or two, unless they were exceptionally clever or lucky, in which case they might be able to flee. Furthermore, they should not encounter more than 3400xp worth of monsters in a single day (between Long Rests).Ī CR 12 monster is worth 8,500 xp, over eight times the level of a Deadly encounter. According to Kobold Fight Club, which gets its information from the DMG, a party of two level 4 characters would consider 250xp worth of monsters Easy, 500xp Medium, 750xp Hard, and 1000xp Deadly.
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